
Ascension promises the exact opposite of that. I'm not here to isolate what is the most competitive strategies in the current meta then refine them to spit polish perfection, I want to explore all the possible avenues to victory, even the paths less traveled or riskier. To use MTG nomenclature, I'm a Johnny, not a Spike. Heck I lost many of my early games because I couldn't resist adding interesting new cards to my deck to try them out and clogged everything up, but I don't regret doing so.
NLOTH SLAY THE SPIRE HOW TO
The answer to the former on the other hand requires thinking outside your comfort zone and learning how to master every card, rather than just the 'obvious' ones. The answer to the latter is GIT EVEN GUDDER with the same strategies you've played and refined ad nauseam, which is boring, I'm tired of them already.


Originally posted by Christ:The whole point of ascension is to make the game harder it doesn't matter if you think the game is already too hard or any of that it's early access what you're looking for is that remote from click so you can fast forward to when the game is released just be patient and what you want will come and by the way ascension doesn't limit what type of deck you build you can win ascension with the janky ass decks the only one limiting your deck is you don't blame ascension for your short comings I think "How do I win the game with less-used cards?" is a far more interesting riddle to solve than "How do I win the game with enemy stats arbitrarily inflated?".
